dosmike_warcraft.conf

The following settings define when and how WarCraft is active

WarCraftWorldBL This list contains all the worlds WarCraft will NOT be active in This is a blacklist by world name to make it run out of the box

WarCraftPermission Next you can set a permission that is required to take part in WarCraft using plugins like LuckPerms you can add permissions to worlds instead of using the World Blacklist or using a plot-like plugin that handles permissions you can add small save-zones (it’s untested how well save-zones would work) Leave this at null if you do not want a permission to be required

The following settigns define system internals and how certain features are handled

XPHandling (default IGNORE) XPHandling may have one of three values and determs how to work with the Minecraft XP System:

  • IGNORE will separate the WarCraft XP-System from the Minecraft XP - this will work the best
  • REPLACE will replace the WarCraft XP-System with Minecrafts System - Collect XP orbs to level up
  • REFLECT will replace the Minecraft XP-System and display the current WarCraft XP in the progress bar any other value will prevent the plugin from loading correctly! Currently REPLACE is buggy because I can’t figure out a exp orb pickup event :/

In IGNORE and REFLECT mode the xp gained are calculated by <damage inflicted to entity> * <global multiplier> * <entity type multiplier>

XPmultiplierGlobal defines the global multiplier and the multiplier per entity type catalogued by Sponge

XPmultiplier specifies a multiplier per entity type as map (entityname = multiplier)

ManaHandling defines how mana is working By default mana is the player food-level. If you’re getting annoyed by this you can change this - Values for ManaHandling: FOODLEVEL, BOSSBAR

ManaSpawnAmount This value is active if ManaHandling = BOSSBAR Set the ammount of mana a player spawns with. This is a formula that allows level as the players race level as parameter (default is “5+level”)

ManaRegeneration This value is active if ManaHandling = BOSSBAR If you want to regenerate mana over time (as food may not provide mana in this mode) you can set the amount of mana per half second here

ManaRefill This value is active if ManaHandling = BOSSBAR You can put one consumable item type here that, when consumed will additionall restore the configured amount of mana, leave ItemType empty or set it to null to disable this
ManaRefill = {

  • ItemType The Type of item you want to use, leave empty or set this to null to disable this
  • DataValue The required datavalue. datavalue is a magic number, for potions it can describe the potion effect, 0 is a uncraftable potion and thus I thought it would be fitting
  • Amount The ammount of mana a potion is supposed to restore. This is a formula that accepts random and level as parameter (Hint: random is a value from 0..100) - default is “(level+random/100)”
  • Duration The time it shall take for the mana to be refilled. This is a formula that accepts the previously calculated amount as parameter. If this value is 0 or less the amount will be given instananeously - default is “amount*3”
    }

Category: Gameplay

Published on Dec 2, 2018

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Licensed under MIT

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