Configuration

Where’s my config?

The config should be in config\eventsounds.conf. You’ll have to create that ini yourself. There was no point in pregenerating the config as you’ll have to change pretty much everything anyways.

Shortened Values

I won’t always write all possible values in the config below, instead I’ll use keywords that I explain here:

Target: Specify the targets for this sound / title. Possible values are

  • none - Don’t play this to anyone
  • source - Play this to the player that triggered the event
  • both - Only in PvP events: Play this to the attacker and victim
  • world - Play this to everyone in the same world als the source Player
  • all - Play this to everyone on the server

DeathCause: The entity or damage-type responsible for this players death. In order to specify a mob type go to the wiki, pick a mob and use the Entity ID prefixed by minecraft and a colon (Like minecraft:pig for pigs) for a damage-type go here and scroll to the section “Death Messages”, any title here should do (example: Lava).

"packer": {
	# This is an optional resource-pack that will be merged with the resource-pack generated by eventsounds
	"template": "my_resourcepack.zip",
	
	# This is the ftp server and location on the server to upload the resource-pack to.
	# Feel free to ask, if you're unsure what to put here but basically it should be
	# ftp://<YOUR FTP SERVER>/<PATH TO FILE ON SERVER>
	"ftpserver": "ftp://...",
	"ftplogin": "username",
	"ftppasswd": "password",

	# If you set this to false, the resource-pack will be managed by Minecraft
	# instead of Sponge. If Minecraft manages the resource-pack joining the server
	# might be slightly faster, but you'll have to restart the server after 
	# updating the resource-pack for Minecraft to correctly distribute it.
	"forceDownload": "true"
}

"plugin": {
  # If you change this to false it will reduce the amount of console output
  "verbose": false
}

# every sound can require a permission and/or user id
# all "_options" support cooldown_global, cooldown_client and delay (seconds)
"chat": {
	"_options": {
		"cooldown_global": 0,
		"cooldown_client": 0
	}
	
	# Each of these keys need to be unique within an event, but are not otherwise
	# linked to the sound
	"hello": {
		# The user ID that has to match exactly for this sound to play
		# This can be used on all sounds
		"userid": "UUID"
		
		# The player needs to have this permission for the sound to play
		# This can be used on all sounds
		"permission": "Permission",
		
		# This title will be shown to selected players when the sounds triggers
		# The text lines support &color-codes and %player% will be replaced by the playername
		# of the player triggering this sound
		# This can be used on all sounds
		"title": [ "First Title Line", "Subtitle line" ],
		
		# Targets for the title message, see shortened values
		# Default value: NONE
		# This can be used on all sounds
		"titleTarget": "Target",
		
		# Targets for the title message, see shortened values.
		# Default value: ALL
		# This can be used on all sounds
		"soundTarget": "Target",
		
		# The sound file to play when this event triggers.
		# Make sure these sounds are in the server directory assets/eventsounds/
		# With these examples: assets/eventsounds/chat/hi.ogg and assets/eventsounds/chat/hi2.ogg
		# have to exist
		# This can be used on all sounds
		"sounds": [ "chat/hi.ogg", "chat/hi2.ogg" ],
		
		# The literal text messages a user can type to trigger this sound.
		# This is a full-text match where one element has to match
		"text": [ "hi", "hello" ]
	}
}

# 2 examples for sounds, when a player joins the server
"join": {
	"_options": {
		"cooldown_global": 0,
		"cooldown_client": 0,
		# join has a delay by default, so the resource-pack can be downloaded/updated first
		"delay": 0.1
	}
	"guest": {
		"permission": "",
		"sounds": [ "join/joinserver.ogg" ]
	},
	
	# Generic admin join sound on groups permission
	"admin": {
		"permission": "es.join.admin",
		"title": [ "&a%player%", "Wellcome back" ]
		"titleTarget": "source"
		"sounds": [ "join/adminjoin.ogg" ]
	}
}

# 2 examples for death sounds
"death": {
	"_options": {
		"cooldown_global": 10,
		"cooldown_client": 10
	}
	# remove the whole entry (mobs) to disable the sound
	"mobs": {
		# Trigger for this is that `types` exists, not the name "mobs"
		# Empty means any mob/reason, for other values see shortened values
		"types": [ "DeathCause" ],
		"sounds": [ "quake/humiliation.ogg" ]
	},
	"suicide": {
		"sounds": [ "quake/humiliation.ogg" ]
	}
}
# The following event entries are an example configuration for quake-sounds
# If you don't know what quake-sounds are a quick search on google or youtube should
# clear things up.
# Sound files are not included but are easily downloaded and converted to oggs using tools
# like [Audacity](https://www.audacityteam.org/download/)
"killstreak": {
	"_options": {
		"cooldown_global": 0,
		"cooldown_client": 0
	}
	"dominating": {
		"kills": 4,
		"title": [ "Dominating", "%player% is dominating" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/dominating.ogg" ]
	}
	"rampage": {
		"kills": 6,
		"title": [ "Rampage", "%player% is on a rampage" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/rampage.ogg" ]
	}
	"killingspree": {
		"kills": 8,
		"title": [ "Killingspree", "%player% is on a killingspree" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/killingspree.ogg" ]
	}
	"monsterkill": {
		"kills": 10,
		"title": [ "Monsterkill", "%player% got a monsterkill" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/monsterkill.ogg" ]
	}
	"unstoppable": {
		"kills": 14,
		"title": [ "Unstoppable", "%player% is unstoppable" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/unstoppable.ogg" ]
	}
	"ultrakill": {
		"kills": 16,
		"title": [ "Ultrakill", "%player% got an ultrakill" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/ultrakill.ogg" ]
	}
	"godlike": {
		"kills": 18,
		"title": [ "God like", "%player% is god like" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/godlike.ogg" ]
	}
	"wickedsick": {
		"kills": 20,
		"title": [ "Wicked sick", "%player% is wicked" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/wickedsick.ogg" ]
	}
	"impressive": {
		"kills": 22,
		"title": [ "Impressive", "%player% is really impressive" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/impressive.ogg" ]
	}
	"ludicrouskill": {
		"kills": 24,
		"title": [ "Ludicrouskill", "%player% got a ludicrouskill" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/ludicrouskill.ogg" ]
	}
	"ludicrouskill": {
		"kills": 26,
		"title": [ "Holy shit", "Can nobody stop %player%?" ],
		"titleTarget": "all",
		"soundTarget": "all",
		"sounds": [ "quake/holyshit.ogg" ]
	}
}
"combobreaker": {
	"_options": {
		"cooldown_global": 0,
		"cooldown_client": 0
	}
	"guest": {
		# minimum killstreak the victim needs to have before a combo can be broken
		"kills": 5,
		"title": [ "Combo Breaker", """%player% was shut down!""" ],
		"titleTarget": "all",
		"sounds": [ "quake/humiliation.ogg" ]
	}
}
"multikill": {
	"_options": {
		# for multikill only cooldowns are inactive
		# the cooldown_client value instead specifies when (in seconds after the last kill)
        # the multikill expires
		"cooldown_client": 10
	}
	"double": {
		# minimum killstreak the victim needs to have before a combo can be broken
		"kills": 2,
		# title do work here, but doublekill seems pretty easy
		"soundTarget": "both"
		"sounds": [ "quake/doublekill.ogg" ]
	}
	"triple": {
		"kills": 3,
		"title": [ "&bDoublekill" ]
		"titleTarget": "source"
		"soundTarget": "both"
		"sounds": [ "quake/triplekill.ogg" ]
	}
	"multi": {
		"kills": 4,
		"title": [ "&bMultikill", """%player% got multikill!""" ],
		"titleTarget": "world",
		"sounds": [ "quake/multikill.ogg" ]
	}
	"mega": {
		"kills": 5,
		"title": [ "&bMegakill", """%player%" is on fire!""" ],
		"titleTarget": "world",
		"sounds": [ "quake/megakill.ogg" ]
	}
}

Category: Miscellaneous

Published on Dec 14, 2018

views

stars

watchers

total downloads

Promoted Versions

Members