Plugin which brings RPG features into minecraft.
20

Custom items & Inventory changes

Compatibility with other plugins

Plugin wont be compatible with any other plugin changing item attributes (damage/players health etc). Loot plugins wont be able to create any custom items, unless they use one of custom data manipulators.

Runes & Runewords

This feature is similar to d2:lod.

In a nutshell if a player inserts runes in a correct order into a correct type of an item with corrent number of sockets a runeword is created.

Sockets

Socket is a specific line in item lore, which represents slots.

Command

  • /nadmin socket {socket_type} creates a socket of specific type

  • /nadmin rune rune1 rune2 ... Puts rune into your inventory

Runes

Runes one of item types, which may be inserted into sockets.

Configuration

You can define runes in a file config/nt-rpg/Runes.conf (file is generated after first server startup)

Runes:{
	Ohm: {}
	Vex: {}
	Jah: {}
	Ist: {}
	},
RuneWords:[
	{
		Name: "Particles!"
		MinLevel: 10
		Effects: [
			"Fire particles"
		]
		Runes: [Vex, Ohm, Ist]
	}
]

CIT Support

https://github.com/sp614x/optifine/commit/a7643576ad13cbf958ef70d5ea6f86aad6363585

Optifine allows you to create resource pack, which will change item’s model and texture by its name (yay).

This allows you to have eg.: more weapons on vanilla server, the plugin will handle such cases as any other weapon (changes damage, class & races usage restriction,…)

In any Class or Race config file you can simply define weapon with custom name as following example

AllowedWeapons: [
    "WOODEN_SWORD;3;Iron Dagger"
]

“ITEM_TYPE;DAMAGE;ITEM_NAME”

Once defined only classes/races with following line will be able to equip wooden sword named “Iron Dagger”

Category: Role Playing

Published on Jul 2, 2017

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Licensed under GNU General Public License (GPL)

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