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Added basic support for translation, added czech and polish localization (not yet 100% done)
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Mob experiences gained after kill may now be adjusted on a race or class level
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Improved tab-autocompletition for skills
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Parts of the plugin now may be reload at runtime
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Added yet another way how to create skills.
- Its a mix of HOCON configurations and a very simplified JavaScript code
- To simplify JavaScript code as much as possible there are now some fuctions which reduce boilerplace code.
- https://ore.spongepowered.org/NeumimTo/NT-Rpg/pages/Developers/functions
- Skills are defined in the file Skills-Definition.conf
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fixed lots of bugs related to inventory menus, skill execution etc..
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Refactored large portion of skills which makes entire system more flexible.
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Make some changes to prepare the plugin to allow skill packs (jar files) to be reloadable on the fly
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Changed way how the plugin manages the database schema. If you are running mysql or postgres hibernate no longer generates tables automatically, this approach is generally more safe.
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Bunch of another features which i already forgot about.
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Added some placeholders which you can use together with placeholderapi
You can grab skills here: https://github.com/Sponge-RPG-dev/NT-RPG/releases/tag/1.0.12-SNAPSHOT-44 (as usual you place the skills jar to the ntrpg config addons directory)
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Dont forget to download NT-Core https://ore.spongepowered.org/NeumimTo/NT-Core
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Thanks to @GlassSpirit Theres now Bridge between this plugin and forge mod custom npc. Lets you to configu exp gain per npc kill or quest completition; The classes needs to have ExperienceSource QUESTING https://github.com/Sponge-RPG-dev/NT-RPG-Mods-Bridge
Very simple examples how to setup classes, races and skilltrees may be found here. https://github.com/Sponge-RPG-dev/NT-RPG-Configs-And-Assets
The documentation is lacking and due to complexity its not so easy to configure this correctly :( For more question reach me out on discord: