Maintenance is the most wonderful maintenance plugin for your Minecraft server you can find.
Its features include:
- A custom motd as well as server icon, that will be shown during maintenance
- Start- and endtimers, which will enable/disable maintenance mode after the time is up
- A ‘%TIMER%’ variable usable in the pingmessage, to show the time until a running endtimer finishes (other variables and tricks are explained in the configuration file’s comments)
- A maintenance whitelist, to grant specific players the ability to join while you’re working on your server
- Notifications when players try to join your server during maintenance
- Nearly all messages are customizable via the language file, given in a multitude of different languages
- Using ServerListPlus? Maintenance will toggle its status when enabling maintenance and reenable the SLP motd when disabling maintenance
An example of how a pingmessage during maintenance might look:
The configuration file is shown at the bottom of this post.
Learn more about the plugin (commands, permissions, configuration, and API usage) in the wiki listed below.
Found a bug? Report it on the issue tracker Other problems or questions? Click the wonderful image below!
If the wiki is one click too far away for you, you can get a sense of some features by looking into the config. Whitelisted players for maintenance and messages are in two other files, but here’s the config file:
# Enables maintenance mode. maintenance-enabled: false # The message shown in the multiplayer server list motd when maintenance is enabled. # If you put in multiple entries, one of them will be chosen randomly on every ping. # If running an endtimer, the time left can be displayed by including '%TIMER%' in a pingmessage (also works in playercount(-hover) message). pingmessages: - "&cMaintenance mode!%NEWLINE%&6We will be back soon!" # - "Other entry" # If set to true and an endtimer is currently running, a pingmessage from this pool will be chosen # instead of the ones above, so you can have different messages for when an endtimer is running/not running. enable-timerspecific-messages: false timerspecific-pingmessages: - "&cMaintenance mode!%NEWLINE%&6We will be back in %TIMER%!" # - "Other entry" # If set to true, the message below will be shown at the top right corner of the server in the serverlist, where the playercount would normally be displayed. # If set to false, the normal playercount will be shown. # # Alternatively you can use '%ONLINE%' and '%MAX% if you want to include the playercount in a custom message (e.g. "&cMaintenance &7%ONLINE%&8/&7%MAX%"). enable-playercountmessage: true playercountmessage: "&4Maintenance" # Is shown when you move your mouse above the text at the top right corner of the server in the serverlist, # where the playercount would normally be displayed. playercounthovermessage: "&cCurrently under%NEWLINE%&cmaintenance" # If enabled and the server is restarted while running an endtimer, the timer will be continued after the restart. # If the timer ends while the server is offline, maintenance will be disabled as soon as the server starts again. continue-endtimer-after-restart: enabled: false # This value is set everytime an endtimer is started, cancelled or ended. # Do not manually change this value. end: 0 # If using the timer command: In what intervalls before enabling/disabling maintenance there will be a broadcast. timer-broadcast-for-seconds: [1200, 900, 600, 300, 120, 60, 30, 20, 10, 5, 4, 3, 2, 1] # If disabled, you will no longer receive any messages if there is an update. # Not recommended to disable, as new versions generally tend to run better and with less bugs. # However, you can always check for updates manually using the '/maintenance update' command. update-checks: true # Used for autoupdating the config, do not change this value. config-version: 2
By default, the plugin checks for updates on startup as well as on the first join per startup of a player with the
maintenance.admin permission. To disable these, set the
update-checks value in the config to