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PlayerQueueService is a simple plugin that adds a QueueService to the game, so other plugins and server owners can queue commands/messages to players that run when the player joins the server. By default, this plugin adds commands to manually queue via the console/chat.

Commands, permissions and descriptions

  • /queue info player : playerqueueservice.info : shows the pending commands/messages from the specified player
  • /queue message player message : playerqueueservice.queue.message : queues the specified message to the user, accepts colors/styles
  • /queue command player <run as player (true/false)> command : playerqueueservice.queue.command : queues the specified command to the user, and depending of run as user, will run the command as the user or as the server console


You can configure the database URL that the plugin should use in config/playerqueueservice/PlayerQueueService.conf, by default it uses a db called PlayerQueueService.db in the root server directory


You can download this plugin from Ore: https://ore.spongepowered.org/Eufranio/PlayerQueueService/versions

Plugin Developers

First, you have to add PlayerQueueService to your classpath, you can use Jitpack for that:

dependencies {
    compileOnly 'com.github.Eufranio.PlayerQueueService:api:1.0'

repositories {
    maven { url = 'https://jitpack.io' }

Then you can get the QueueService instance, which holds all the queue management methods, via the Service Manager like this:

    Sponge.getServiceManager().provide(QueueService.class).ifPresent(service -> {
            ... your code

This plugin uses StorageUtils to store configs and the player data.

If you find any issues, report them to the plugin’s issue tracker. If you want to support my work, you can donate for me trough PayPal: [email protected].

Category: Admin Tools

Published on Feb 20, 2020




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