Nucleus / Nucleus

The Ultimate Essentials Plugin.
87
Download

commands.conf

commands.conf is an auto generated file. The default file is at the bottom, we will start with general examples. Note that this only affects Nucleus commands. For other commands, use an aliasing plugin for aliases, or a cooldown/warmup manager.

Example 1: /afkrefresh

afkrefresh {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nafkrefresh=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}

Note that aliases are set by Nucleus, and you cannot add other aliases here.

Example 2: A subcommand - /time set

Note that the config key is the same as the subcommand, with spaces replaced by dots.

"time.set" {
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}

Subcommands do not have toggleable aliases, and cannot be disabled.

Example 3: Administrative commands - /stop

This command does not have cooldowns, warmups or costs involved.

stop {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nstop=true
    }
    # Sets whether a command is enabled.
    enabled=true
}

Adding the relavent keys will not work.

Default commands.conf

afk {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        away=true
        nafk=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
afkrefresh {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nafkrefresh=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
anvil {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nanvil=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
back {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nback=true
        return=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
ban {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nban=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
blockinfo {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nblockinfo=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
blockzap {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nblockzap=true
        zapblock=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
broadcast {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        bc=true
        bcast=true
        nbroadcast=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
checkban {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ncheckban=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
checkjail {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ncheckjail=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
checkjailed {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ncheckjailed=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
checkmute {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ncheckmute=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
checkmuted {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ncheckmuted=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
checknotes {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nchecknotes=true
        notes=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
checkwarnings {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        checkwarn=true
        ncheckwarnings=true
        warnings=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
clear {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ci=true
        clearinv=true
        clearinvent=true
        clearinventory=true
        nclear=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
clearnotes {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nclearnotes=true
        removeallnotes=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
clearwarnings {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nclearwarnings=true
        removeallwarnings=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
commandspy {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ncommandspy=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
delete {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        deletehome=true
        delhome=true
    }
}
deleteother {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        deletehomeother=true
        delhomeother=true
    }
}
delnick {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        deletenick=true
        delnickname=true
        ndelnick=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
enchant {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nenchant=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
enchantingtable {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        enchanttable=true
        etable=true
        nenchantingtable=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
enderchest {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ec=true
        echest=true
        nenderchest=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
entityinfo {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nentityinfo=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
exp {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        experience=true
        nexp=true
        xp=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
feed {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        eat=true
        nfeed=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
firstjoinkit {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        firstkit=true
        joinkit=true
        nfirstjoinkit=true
        starterkit=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
firstspawn {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nfirstspawn=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
fly {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nfly=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
freezeplayer {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        freeze=true
        nfreezeplayer=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
gamemode {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        gm=true
        ngamemode=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
gamerule {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        gamerules=true
    }
}
getfromip {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ngetfromip=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
getpos {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        coords=true
        getloc=true
        getlocation=true
        ngetpos=true
        position=true
        whereami=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
globalmute {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nglobalmute=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
gma {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        adventure=true
        ngma=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
gmc {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        creative=true
        ngmc=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
gms {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ngms=true
        survival=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
gmsp {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ngmsp=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
gmt {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ngmt=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
god {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        invuln=true
        invulnerability=true
        ngod=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
hat {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        head=true
        nhat=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
heal {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nheal=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
helpop {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nhelpop=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
home {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nhome=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
ignite {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        burn=true
        nignite=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
ignore {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nignore=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
info {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        einfo=true
        ninfo=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
invsee {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ninvsee=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
itembuy {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        buy=true
        nitembuy=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
iteminfo {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        itemdb=true
        niteminfo=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
itemname {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nitemname=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
itemsell {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nitemsell=true
        sell=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
itemsellall {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nitemsellall=true
        sellall=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
jail {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        njail=true
        togglejail=true
        unjail=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
jails {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        njails=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
jump {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        j=true
        jmp=true
        njump=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
kick {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nkick=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
kickall {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nkickall=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
kill {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nkill=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
killentity {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nkillentity=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
kit {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nkit=true
    }
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
kittycannon {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        kc=true
        nkittycannon=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
lightning {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nlightning=true
        shock=true
        smite=true
        strike=true
        thor=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
list {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        homes=true
        kits=true
        listhomes=true
        listplayers=true
        ls=true
        nlist=true
        warps=true
        worlds=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
lockweather {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        killweather=true
        nlockweather=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
lore {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nlore=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
mail {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        email=true
        nmail=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
me {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        action=true
        nme=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
message {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        m=true
        msg=true
        nmessage=true
        t=true
        tell=true
        w=true
        whisper=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
more {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nmore=true
        stack=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
motd {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nmotd=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
msgtoggle {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        messagetoggle=true
        mtoggle=true
        nmsgtoggle=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
mute {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nmute=true
        unmute=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
nameban {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nnameban=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
nameunban {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        namepardon=true
        nnameunban=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
nick {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nickname=true
        nnick=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
note {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        addnote=true
        nnote=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
nucleus {
    # Sets whether a command is enabled.
    enabled=true
}
other {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        homeother=true
    }
}
ping {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nping=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
plainbroadcast {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nplainbroadcast=true
        pbc=true
        pbcast=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
powertool {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        npowertool=true
        pt=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
realname {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nrealname=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
removenote {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        deletenote=true
        delnote=true
        nremovenote=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
removewarning {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        deletewarning=true
        delwarn=true
        nremovewarning=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
repair {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        mend=true
        nrepair=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
reply {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nreply=true
        r=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
rocket {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nrocket=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
rtp {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nrtp=true
        randomteleport=true
        rteleport=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
rules {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nrules=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
seen {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        lookup=true
        nseen=true
        seenplayer=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
serverlist {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nserverlist=true
        sl=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
serverstat {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        gc=true
        nserverstat=true
        uptime=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
servertime {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nservertime=true
        realtime=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
set {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        homeset=true
        sethome=true
        settime=true
        setwarp=true
        timeset=true
        warpset=true
    }
}
setfirstspawn {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nsetfirstspawn=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
setspawn {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nsetspawn=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
setworth {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nsetworth=true
        setitemworth=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
showitemattributes {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nshowitemattributes=true
        showattributes=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
skull {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nskull=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
socialspy {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nsocialspy=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
spawn {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nspawn=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
spawnmob {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        mobspawn=true
        nspawnmob=true
        spawnentity=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
speed {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nspeed=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
staffchat {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        a=true
        nstaffchat=true
        sc=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
stop {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nstop=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
sudo {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nsudo=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
suicide {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nsuicide=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
teleport {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nteleport=true
        tp=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
teleportnative {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nteleportnative=true
        tpn=true
        tpnative=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
tellplain {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntellplain=true
        plaintell=true
        ptell=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
tempban {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntempban=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
thru {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nthru=true
        through=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
time {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntime=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
top {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntop=true
        tosurface=true
        totop=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
tpa {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        call=true
        ntpa=true
        teleportask=true
        tpask=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
tpaall {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntpaall=true
        tpaskall=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
tpaccept {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntpaccept=true
        teleportaccept=true
        tpyes=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
tpahere {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntpahere=true
        teleportaskhere=true
        tpaskhere=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
tpall {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntpall=true
        tpallhere=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
tpdeny {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntpdeny=true
        teleportdeny=true
        tpno=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
tphere {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntphere=true
        tph=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
tppos {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntppos=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
tptoggle {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntptoggle=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
trash {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        ntrash=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
unban {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nunban=true
        pardon=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
unstuck {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nunstuck=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
vanish {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nvanish=true
        v=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
voice {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nvoice=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
warn {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        addwarning=true
        nwarn=true
        warning=true
    }
    # Sets whether a command is enabled.
    enabled=true
}
warp {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nwarp=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
weather {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nweather=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
workbench {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        craft=true
        nworkbench=true
        wb=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
world {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nucleusworld=true
        nworld=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}
worth {
    # The commands below are aliases of these commands. Set to false to disable them.
    aliases {
        nworth=true
    }
    # Time, in seconds, that a player has to wait between uses of this command. Set to 0 to disable.
    cooldown=0
    # Cost of a command that a player has to pay to use the command. The cost will only be deducted if successful. Set to 0 to disable.
    cost=0
    # Sets whether a command is enabled.
    enabled=true
    # Time, in seconds, that a player has to wait without moving or using other commands before their command will execute. Set to 0 to disable.
    warmup=0
}

Category: Miscellaneous

Published on Jan 10, 2017

53027 views

87 stars

34,363 total downloads

Licensed under MIT

Members