- Fixed an issue where growing trees will bypass
placeflag in certain situations. Now when a tree, or anything that grows, goes from a region with theplaceflag set to true to another with the theplaceflag set to false, and the player who made it grow doesn’t have any permission, the tree/plant/structure… won’t actually grow. - Fixed an issue where the
placeflag ignores modded fluids, allowing them to be placed regardless of its value - Improved leaf detection, to make the
leaf_decayflag further compatible with modded leaves - Changed the order for
placeanddestroyevent listeners. They are now set to be run first and before any modifications occurs. This should prevent some desync issues where, for instance, a block is being broken by a player that doesn’t have a permission to do that. On the player’s client the block is missing, while on the server the block is actually still there as intended