- Fixed an issue where growing trees will bypass
place
flag in certain situations. Now when a tree, or anything that grows, goes from a region with theplace
flag set to true to another with the theplace
flag set to false, and the player who made it grow doesn’t have any permission, the tree/plant/structure… won’t actually grow. - Fixed an issue where the
place
flag ignores modded fluids, allowing them to be placed regardless of its value - Improved leaf detection, to make the
leaf_decay
flag further compatible with modded leaves - Changed the order for
place
anddestroy
event listeners. They are now set to be run first and before any modifications occurs. This should prevent some desync issues where, for instance, a block is being broken by a player that doesn’t have a permission to do that. On the player’s client the block is missing, while on the server the block is actually still there as intended